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Patch 1.0.6

  • Annihiliator for starter gear
  • Keep Rewards
  • Patch Notes

Dragons of Old

Dragons are an ancient race, older than even the Dwarfs. The two have much in common, despite their obvious differences, and this has led to a bitter history between them, fraught with death and destruction. Dragons, or "drakk" as they are known in the Khazalid, make their lairs deep in the mountains, near the heart of the world where it is warm and dry. As is their wont, Dwarfs will ever dig deep into the earth and there have been many occasions when the lair of a dragon has been discovered and the inevitable vying for territory begins.

Death Peak has been reopened to the mountains beyond by emergency bridges, slay these dragons to unlock the enchantments of old!

Alpha 1.0

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Alpha 1.0 has been released! Full notes here : Alpha 1.0 release notes

Developer Diary #3

Honor System

We have introduced a new system to add an extra dimension to the RVR campaign. It is called Honor - tied to the Bounty system, Honor uses the contribution you gain in RVR as a means to generate Honor Ranks.

Honor is different to many other mechanics in game, it decays over time. So you must continue to gather contribution in order to either gain more Honor Ranks, or maintain the one you have.

Honor allows you to purchase new speciality items from an Honor Vendor (in keeps and warcamps). To use these items, however, you must have the required Honor Rank.

As a sample, following are some of the items that will be available on launch at the Honor Vendor.

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Developer Diary #2

The Bounty System

The Bounty system rebuilds the reward system within Apocalypse to be based upon your contribution to the RVR campaign. Rather than being based solely upon kills, (or being in the group that has all the DPS), Bounty uses a technique that allows for playing your class to gain contribution for the RVR Campaign.

Put simply, each Player has a Bounty that is based upon their RR level. As their contribution in game progresses, they gain Contribution.

When the player is killed the reward level for the killer is based upon the victim’s Bounty + Contribution.

When the victim dies, their Bounty is reset to its original level. Even though their Bounty is reset, their Contribution is not forgotten.

Contribution is used to qualify players for bag rewards, as well as higher Zone Flip rewards (RP/INF).

When you reach a certain level of Contribution you may become a Realm Captain. You will certainly become a target of interest for the opposing Realm, but you will also gain a number of advantages as well.

Dev Diary #1

New Development Diary series is up on the forum website. This will be an evolving post with updates to it over the coming days/weeks as we get closer to release of the Alpha Patch

Alpha release news

With the upcoming major release for Alpha. The Apoc team is happy to announce that we will be migrating our production game servers to the EU to support the largest population.

As we work through towards this major release, we are placing a heavy focus on population growth, player Quality of Life, Content, and rich PvP. Similar to our current setup we have selected a region and circuit provider that will give our players the lowest latency possible with supporting a wide geographically disperse population. The team has been heads down for months focusing solely on innovation and the successful baseline of 1.4.8 as much as possible. With that of course other areas suffered. Now with much of our efforts coming to fruition we can really shift our focus to the big picture. Players, population, content, fun, and pvp ass kickery!

Warlord Appearance (Destru)

Hello Apocalypse Community,

Today we are going to reveal the second part of our Warlord set preview which includes the destruction armor appearance.

Warlord Set Destruction

I hope you like it as much as we do! Each piece is dyable and will be available with the release of fortresses.

Stay tuned and spread the news!

PS: The renown x2 event starts in just 2h 8-)

Warlord Appearance (Order) & Renown x2

Hello Apocalypse Community,

we are glad to reveal the first part of our appearance preview series which includes the Warlord set for the realm of Order.

This set will be obtainable via fortresses, which will be implented in just a few weeks! During the time pre-release we are going to reveal more and more information about the upcoming patch. So spread the word and be sure to follow our forums!

Warlord Order Appearance

Oh, and if you think that's all, you are wrong! Additionally we will provide double renown weekends for each weekend you got to wait until release, starting from this Friday night 0:00 GMT+1 until Monday morning 6:00 AM GMT+1.

Patch Notes 23 Jan 2019

  • Mechanic changes for all instances
  • Changed the difficulty of LV
  • Fixed boss Terror ability
  • Rivers of Blood Questline Added
  • All instance lockouts have been reset

Patch Notes 8 Jan 2019

Careers & Combat


Global

  • Immaculate Defense: Fixed a bug that didn’t allow you to have multiple copies of this ability when used by 2 or more tanks. That led to the issue that, when Immaculate Defense was already running and then used by a second tank, the second one would expire with the duration left on the first.
  • Immaculate Defense: Fixed a bug that allowed procs to be unaffected by this morale.
  • Bathing in Blood: Fixed a bug that allowed this tactic to refresh itself.

Archemage

  • Forked Lancing: The Area-of-Effect portion of this ability will now fire even if the initial target defends against the attack.
  • Winds’ Protection: The heal portion of this Morale will now last the full duration and will no longer vanish when the bubble gets destroyed.

Slayer

  • Accuracy: This tactic will now correctly increase the range of Flurry when slotted. Before it didn’t affect the range portion at all.

White Lion

  • Brutal Pounce: The duration of the buff portion is now set to 20 instead of 10s.
  • Bite (Pet Ability): Corrected the CoolDown of this ability from 10 down to 5s.

Engineer

  • All turrets: Fixed a bug that allowed you to spawn turrets without having a spanner equipped.

Bright Wizard

  • Flashfire: Added an internal cool down of 3s to this tactic.

Knight of the Blazing Sun

  • Shining Blade: Reduced the duration of the buff command from 10s down to 5s.

Swordmaster

  • Potent Enchantments: This ability will no longer scale with mastery points of your active Blade Enchantment and provide its full tooltip damage regardless of points spent. Prior to this fix Potent Enchantment dealt less damage than it should, unless you spent 15 points into the tree of your active Blade Enchantment.
  • Crashing Wave: Fixed a bug that allowed this ability to get twice as much stat contribution as it should.
  • Bolstering Enchantment: The heal portion of this tactic will no longer scale with willpower nor can it critically heal. Therefor it becomes unaffected by healing debuffs and will now match its counterpart: You Got Nuffin’.
  • Potent Enchantment: The damage over time portion of this tactic is now classified Hex and can be purged.

Shaman

  • You Weren’t Using That: This ability does now work and steal AP according to its tooltip.
  • Hurt’s don’t it?: The debuff portion of this tactic will no longer be affected by mastery points and provide the tooltip debuff value of 240 (at level 40) regardless of points spent.

Zealot

  • Chaotic Agitation: The Area-of-Effect portion of this ability will now fire even if the initial target defends against the attack.
  • Lashing Waves: This tactic is now implemented and works according to its tooltip.
  • Swirling Vortex: This tactic is now implemented and works according to its tooltip.

Witchelf

  • Sacrificial Stab: The heal portion of this ability will no longer heal you three times and will no longer provide more heal than damage dealt.
  • Sacrificial Stab: The heal portion of this ability is now set to raw healing and keeps unaffected by heal debuffs.
  • Sacrificial Stab: Both hits will now go through a defensive check and you will no longer receive heal if both hits got parried.
  • Taste of Blood: This tactic will now also affect procs such as Witchbrew and Kisses.
  • Masterful Treachery: This tactic will now also affect procs such as Witchbrew and Kisses.

Choppa

  • Finish Em Faster: This tactic will now also affect Wot’s Da Rush?.

Marauder

  • Gift of Savagery: Fixed a bug that unintentionally caused this ability to get mitigated by toughness.

Squig Herder

  • Run Away!: The taunt portion of this ability will now correctly last for 3 instead of 1 hit.
  • Git Em!: The damage of this ability was increased to match its tooltip.

Magus

  • Infernal Pain: Increased the damage of this ability to match its tooltip.

Sorcerer

  • Grasping Darkness: Fixed a bug that caused the debuff portion of this ability to scale with the Path of Calamity when it was applied via Chillwind. Grasping Darkness now provides the full debuff value on both abilities: Chillwind and Doombolt.

Black Orc

  • Loudmouth: This ability will no longer scale with mastery points of your active War Bellows and provide its full tooltip damage regardless of points spent. Prior to this fix Loudmouth dealt less damage than it should, unless you spent 15 points into the tree of your active War Bellow.

Patch Notes 30 Dec 2018 b

Combat & Career
  • Reworked all Detaunt Abilities so that they no longer break on DoT damage or when your attack was successfully defended against.

Patch Notes 30 Dec 2018

    Iron Breaker
  • Earthen Renewal: This ability will no longer be affected by healdebuffs or heal blessings and can't critically heal anymore.
    Blackguard
  • Armor of Eternal Servitude: The stacking behavior for this debuff has been changed and only the largest value will apply.

Patch Notes 29 Dec 2018

Careers & Combat
    All Tanks:
  • Demolishing Strikes: The stacking behavior for this debuff has been changed and only the largest value will apply.
    Chaos Racial:
  • Backlash: The damage done by this ability cannot critically hit.
    Engineer:
  • Flak Jacket: The armor buff now stacks with other armor buffs.
  • Cannon Smash: The stacking behavior for this debuff has been changed and only the largest value will apply.
  • Hollow-Points: Fixed an issue in which this ability could deal critical damage.
  • Additionally the effect from the tactic will no longer refresh its own duration, and will no longer overwrite another Engineer's "Hollow-Points" effect.
  • Tangling Wire: Fixed an issue in which this ability could deal critical damage. The effect from the tactic will no longer refresh its own duration.
    Magus:
  • Daemonic Armor: The armor buff now stacks with other armor buffs.
  • Aegis of Orange Fire: Can no longer be defended against.
  • Infernal Pain: This ability will no longer critically hit.
    Sword Master:
  • Redirected Force: Fixed a bug which occasionally allowed enemies to defend against this ability.
  • Deep Incision: Fixed an issue in which this ability could deal critical damage. Also, the effect from the tactic will no longer refresh its own duration.
  • Ensorcelled Agony: Fixed an issue in which this ability could deal critical damage. Also, the effect from the tactic will no longer refresh its own duration.
  • Potent Enchantments: The effect from this tactic will no longer refresh its own duration and the damage of this ability has been changed to Spirit damage.
  • Shadow Blades: Damage from this ability can no longer be mitigated, and will no longer critically hit.
    Diciple of Khaine:
  • Essence Lash: You will no longer receive Soul Essence upon activation alone.
  • One Thousand and One Dark Blessings: The stacking behavior for this buff has been changed and only the largest value will apply.
  • Khaine's Imbuement: The effect from this tactic will no longer refresh its own duration and the ability will not be able to do critical damage.
    Warrior Priest:
  • Smite: You will no longer receive Righteous Fury upon activation alone.
  • Divine Aegis: The stacking behavior for this buff has changed and only the largest value will apply. Corrected the value for the armor buff from 1302 to 1320.
  • Gift of Life: The stacking behavior for this buff has been changed and only the largest value will apply.
  • Guilty Soul: The damage done by this Tactic will no longer be capable of crits.
    Chosen:
  • Sprout Carapace: The stacking behavior for this buff has been changed and only the largest value will apply.
  • Tainted Wound: This ability will now deal Spiritual damage. The ability will not receive benefits from stats nor will it do critical damage.
    Knight of the Blazing Sun:
  • Shield of Sun: All victims will only take damage from this ability once every 2 seconds.
    Runepriest:
  • Mountain Spirit: The stacking behavior for this debuff has been changed and only the largest value will apply.
  • Rune of Fortune: The ability will now heal for 150% of the damage dealt.
  • Grimnir's Fury: This ability will no longer be able to critically heal the target.
    Zealot:
  • Tzeentch's Talon: The stacking behavior for this debuff has been changed and only the largest value will apply.
  • Sweeping Disgorgement: The stacking behavior for this debuff has been changed and only the largest value will apply.
  • Waves of Chaos: The damage done by this ability cannot critically hit.
    Bright Wizard:
  • Lingering Fires: The damage will not critically hit or receive benefit from stats.
  • Playing With Fire: The damage will not critically hit or receive benefit from stats.
  • Wildfire: This ability will now deal Corporeal damage but will not be able to do critical damage.
    Marauder:
  • Exhaustive Strikes: This ability will now remove Action Points over time. This effect will not refresh itself.
    Black Guard:
  • None Shall Pass: The damage from this ability will not be able to do critical damage.

Patch Notes 25 Dec 2018

Knockdown Standardisation


Witchelf - For The Hag Queen knockdown duration changed from 4 to 3 seconds.

Engineer- Self-Destruct knockdown duration changed from 3 to 2 seconds

Magus - Instability knockdown duration changed from 3 to 2 seconds

Witch Hunter - Declare Anathema stagger duration changed from 3 to 6 seconds

Patch Notes 24 Dec 2018

Career & Combat

Blackguard

  • Force of Fury no longer stacks with other armor buffs and/or potions

Knight of the Blazing Sun

  • Shatter Confidence is once again set to 5f range as it was proven that the ability was changed to 5f in 1.4.7
  • Gather Your Resolve! now debuffs the correct amount of resistance, rather than double the amount of its tooltip

Chosen

  • Discordant Instability now debuffs the correct amount of resistance, rather than double the amount of its tooltip.

Dark Elves

  • The heal component of Bathing in Blood is now classified Enchantment and can be shattered

Magus: Changed the 3% crit bonus on Dark Promise Boots from Ranged to Magical

Server migration

Hello Apocalypse Community Members!

We are happy to announce after months of preparation, and weeks worth of actual configuration of the new datacenter hardware that we have migrated production to it's final resting place. The team has been busily working on many facets of the project from code to infrastructure and we are happy to bring you this change prior to the holidays. You should see increased performance, and there will be increased scaling on our end to support the future efforts of this project.

There is so much more to come, and so much more that we are excited to tell you about in the very near future. Please stay tuned!

Thank you for your continuous support

Apoc Team

Patch Notes 13 Dec 2018

  • If your side is outnumbered (>100% AAO), you will be informed no matter which zone you are in
  • Player (/3) across realms is now no longer available

Patch Notes 22 Nov 2018

Career & Combat

White Lion

  • Pounce will no longer deal AoE damage

Witch Hunter

  • Bullets can no longer be fired while stealthed

Witchelf

  • Kisses can no longer be blown while stealthed

Magus

  • Path of Changing: Switched the position of Dissolving Mist and Indigo Fire of Change. Dissolving Mist is now correctly located at 13 points and Indigo Fire of Change at 9 points.

Choppa

  • Don't Hate Da Choppa is now available at Rank 15 instead of 33
  • Don't Wanna Live Foreva is now available at Rank 33 instead of 15

Knight of the Blazing Sun

  • The 2h requirement of Encouraged Aim has been removed

Patch Notes 19 Nov 2018

Reworked Zone Flip rewards

Patch Notes 16 Nov 2018

All crest weapons and set gear from vendors apart from boots and gloves should now be salvageable, as per 1.4.8

Patch Notes 12 Nov 2018

General
  • Riposte will no longer scale with strength or rage
  • Riposte will now only hit once per second according to its live implementation
  • Taunt Stacks will now be removed per DoT Tick to match the live implementation
  • Taunt Stacks will no longer be removed on successful defense
  • Removed all experimental modes of RoR
Dungeons
  • Improved Instancing
  • Bugfixed lockouts
Choppa
  • Fixed an issue with Bleed Em Out dealing little to no damage
Witch Hunter
  • Openers are no longer undefendable
  • Bullet duration has been lowered from 60 min to 30 min
Witchelf
  • Openers are no longer undefendable
  • Kiss duration has been lowered from 60 min to 30 min
Black Guard
  • Removed the cooldown reduction on Exile that has been related to 2h use. The Cooldown of Exile for both weapon types is set to 20s
  • Fixed the armor penetration of Murderous Wrath
Shaman
  • Waaagh! Frenzy will now only heal your defensive target and do what its tooltip state
Archemage
  • Expanded Control does now work
White Lion
  • The heal of Nature's Bond will now match its tooltip and no longer provide more heal than it should
  • Leonine Frenzy can now critically hit
  • Stalker does now work

Patch Notes 11 Nov 2018

  • Conq stat fix for IB kladgird
  • Invader 6 piece stat fix

Patch Notes 05 Nov 2018

Combat and Career changes

Archemage
  • Drain Magic will now steal 60 AP each 3 seconds instead of 20 AP every second
  • Energy of Vaul will now only heal the Archemage or its passive target
  • The experimental mode of RoR for Balance Essence has been removed
  • Shaman
  • Yer Not So Bad will now steal 60 AP each 3 seconds instead of 20 AP every second
  • Fury of da Green will now only heal the Shaman or its passive target
  • The experimental mode of RoR for I'll take that has been removed
  • Disciple of Khaine
  • Refreshing Radiance has a 25% chance to restore 50 AP per each heal instead of granting a morale push to Restore Essence.
  • The internal cooldown of covenants has been removed
  • Efficient Patching now purges both the group and the DoK
  • Essence Lash will now build 45 RF without hitting an enemy plus an additional 15 RF per enemy hit.
  • Warrior Priest
  • The internal cooldown of prayers has been removed
  • Cleansing Power now purges both the group and the warrior priest
  • Smite will now build 45 RF without hitting an enemy plus an additional 15 RF per enemy hit.
  • Magus
  • Chaotic Rifts range has been increased to 75 feet to match its tooltip
  • Surging Power will no longer affect Flickering Red Fire
  • Engineer
  • Electromagnets range has been increased to 75 feet to match its tooltip
  • Improvised Upgrades does now correctly stack with Unshakable Focus and should double your damage, regardless how many stacks you have
  • Shadow Warrior
  • Wrist Slash does no longer stack with other Initiative debuffs
  • Leading Shots will now increase the chance to critically hit by 15% instead of 8%
  • Marauder
  • The debuff component of Debilitate is now classified "Damaging" instead of "Ailment"
  • Swordmaster
  • Heaven's Blade will no longer refresh itself
  • Potent Enchantments will no longer refresh itself
  • Wall of darting steel will no longer critically hit and can be defended against
  • Wall of darting steel will now trigger blade enchantments
  • Zealot
  • Mirror of Madness will now trigger on heal cast instead of heal received and its internal cooldown has been removed
  • Bright Wizard
  • Embrace the Flames will now buff morale according to its tooltip: 200 points of morale per critical hit. The internal cooldown is set to 3s
  • Chosen
  • Ravages damage has been toned down a bit
  • Power from the Gods will now correctly regen AP within the global cooldown
  • Knight of the Blazing Sun
  • Bellow Commands will now correctly regen AP within the global cooldown
  • Squig Herder
  • Spikesquig range now 100
  • Global
  • Challenge now works
  • Deep water fire outside of LV fixed
  • Lost Vale
  • Fixed instancing and lockout issues
  • Patch Notes 03 Nov 2018

    Dungeon changes

    (Simple) Lost Vale
      The Left Wing is now released with the old bosses. But be on zour guard, thez dont always behave like the live bosses.
    • Loot - Darkpromise, Lost Vale Weapons and also Offhands
    • Lockout is 18 hours - lockout is now lockout from loot, not bosses (you're not getting loot but you're able to help at the bosses)

    Patch Notes 31 Oct 2018

    Combat and Career changes

    Engineer / Magus
    • Reduced max stacks from pet/turrent from 8 to 5
    • Reduced increased damage per stack from pet/turrent from 5% to 4%

    Patch Notes 30 Oct 2018

    Overall combat change

    • dots no longer dismount the player

    RvR

    • You can now purchase 2 cannon and 2 artillery to attack an enemy's keep

    Renown Abilities

    • Hardy Concessions implemented
    • Improved Flee implemented

    Combat and Career changes

    Blackguard
    • The uptime of Crimson Death has been reduced from 10 to 5 seconds.
    • Force of Fury will now only apply to the Black Guard
    • Elite Training will no longer provide disrupt and only affect the blackguard himself
    Magus
    • The duration of Daemonic Infestation has been reduced from 5 to 3 seconds
    • Blue Horrors cooldown of Warping Energy is now back to 5 seconds instead of 2 seconds.
    • Lasting Chaos now provides AP to everyone around incl. the magus
    AM/Shaman
    • Magical Infusion and Shrug it Off will no longer provide a heal blessing
    • Ere We Go now stacks to a maximum of 6 when casted by multiple shamans, instead of 2.
    Marauder
    • Wrecking Ball will no longer deal twice the dmg of its tooltip
    White Lion
    • Whirling Axe will no longer deal twice the dmg of its tooltip
    Engineer
    • The Gun Turrets Machine Gun will now deal 50% less damage but hits twice as often
    • The CoolDown of Flame Turrets Flamethrower is now set to 5 seconds, up from 2 seconds.
    • Extra Ammo now provides AP to everyone around including the engineer
    Warrior Priest
    • Sigmars Shield now correctly lasts for 20 seconds and drains RF on being hit rather than per second. The costs have been increased from 15 to 20 RF per hit.
    • Hammer of Sigmar no longer requires a 2h hammer to use
    • Sigmar's Grace now has its Range increased from 30f to 100f
    Diciple of Khaine
    • The duration of Thousand and One Dark Blessings is reduced from 30s to 10s
    Runepriest
    • The duration of Mountain Spirit is reduced from 30s to 10s
    • Rune of Battle's cooldown has been increased to 60s up from 20s
    Slayer
    • Rampage now works as expected
    Zealot
    • Mirror of Madness can no longer be cast on the move
    Chosen
    • Sever Blessing is now undefendable
    • Sprout Carapce moved back to Path of Corruption 15 points
    Ironbreaker
    • Sever Blessing is now undefendable
    • Gromril Plating now only affects the Ironbreaker instead of his group
    Shaman
    • Eeeek! will no longer punt the Shaman
    Knight of the Blazing Sun
    • Destroy Confidence does now work
    • The range of Shatter Confidence has been increased from 5f to 65f as per tooltip
    Bright Wizard
    • Crown of Fire does now work as it should and only affects the Bright Wizard
    Sorceror/ess
    • Frozen Touch's damage was brought back to its original value and Frozen Fury will now only affect the Sorc itself.

    Patch Notes 21 Oct 2018

    • Reworked Rams and Siege equipment. You can only have one ram in play at any time, and that ram must be spawned at your friendly keep and towed to the enemy keep
    • Fixed Surging Pain and Scorched Earth. These abilities now consume Dark Magic / Combustion.
    • Patch:Using Ram will remove the Ram from your inventory (ie it is consumed)

    Hello Apocalypse Community!

    It’s been too long since we’ve sent out a status update on the project, and direction update so we apologize for that. Over the last many weeks and months, the team has been heads down working on an array of updates for this game of War that we all love. It has been an exciting several months since launch! Many advancements in terms of the overall game have been made, but most importantly as a management team we have learned many things regarding the community and appreciate all the feedback/support you have all been providing us.

    Here is what we are currently working on:
    • Lost Vale Left wing – Nearing completion
    • Scenario – Surprise SC event for the community
    • New Major Boss event – Secret
    • Encounter creation system
    • New Forums – Nearing completion
    • RVR Rewards and bounty – Delivered but needs to be refined
    • 2D/3D weapons project – This is actively underway. The team is creating new weapons with new appearances to be released soon
    • Ability Damage reverted to pure 1.4.8 – Nearing Completion
    • Balance team analyzing abilities to be reverted to 1.4.8 – Underway

    Regarding the recent RVR rewards system. This has been long in the making with a very strenuous amount of effort put in by the developers. Consider the release so far as a beta of the rewards system. We are working on the issues that we have already run into, and once it is completely stabilized we will be refining what rewards are given.

    Also, regarding the push to 1.4.8, the reason for this is to provide the most accurate baseline/foundation for the future of the game. The current client version is truly 1.4.8, so we are getting everything back to what the client is looking for, and then moving forward from there.

    Following the completion of these major projects, the team will be taking a step back to focus on Community/Player Quality of Life Changes. Bug fixes, New Player Experience, In-game progression, RvR Progression, Player life cycle (Mapping out what a player will be doing for an entire year), New launcher fully utilizing our API integration, Art team focus on creating new weapon designs, the true reversion of abilities to 1.4.8, and internal tools to make development of projects much easier. Most Importantly we will be taking a step back to focus on YOU, the community! We will be sending out a survey soon looking for feedback on what we can be doing better, and what we can be doing to keep you in the game that we all love. The largest part of our mission is to not only restore the true feel of the game we love, but also keep it driven for the community and by the community.

    Patch Notes 18 Oct 2018

    • Increased Zone Flip RP
    • Fixed bug where players out of zone, yet eligible for bag rewards were stopping others in zone from getting those rewards

    Patch Notes 17 Oct 2018

    • Minor balancing changes to zone flip rewards - more to come in this area
    • Purple Jewelry is now unique equipped

    Patch Notes 16 Oct 2018

    • Zone flips now drop bags! In addition to being eligible for normal rewards, take part in assaulting OR defending the keep to have a chance at loot bags on zone flip. This is stage one of some of our RVR changes to bring us closer to that Live experience.
    • Some special loot bags contain Invader Crests that can be redeemed in your capital city (talk to Ananke Darkweaver or Joachim Schonburg-Clauchau)

    Patch Notes 13 Oct 2018

    • New scenario rotation : Gates of Ekrund, Mourkain Temple, Nordenwatch, Maw of Madness, Reikland Factory, Caledor Woods
    • Updated Corrosion to reduce armor by 1500

    Patch Notes 8 Oct 2018

    • Fixed renown lost last night for some accounts
    • Keep doors, lords and champions are now less strong in low VP situations

    RR Gain / Level changes

    As Indor mentioned a few weeks ago, we've been reviewing the RR gains within Apoc, and have made a few more adjustments to the RP gain curve. The changes are now more gradual, rather than being stagged on the 10 RR level boundary.
    Low level characters will gain quickly, but that rate will slow as they head into the late 30s, 40s.
    We'll keep an eye on the progression and how quickly/slowly RR gain is occuring over the coming days.
    -Ik
    Edit - rolled changes back. We believe the large gains were mainly a visual bug, but we'll double check.

    Patch Notes 06 Oct 2018

    • Fix for dead / naked on new character creation
    • Fixed issue with RR gain post RR 40
    • New SC rotation : Gates of Ekrund, Mourkain Temple, Battle For Praag, Reikland Factory,Tor Anroc

    Patch Notes 03 Oct 2018

    • Quitter debuff removed from scenarios
    • Gates of Ekrund SC fix (quest giver now gives rewards)
    • Declare Anathema stagger changed to 3s

    The renown cap has been raised to 80!

    Over the last several weeks and months we have been really working on the game foundation and dialing in on progression.

    We are also excited to announce that we will be releasing a new PVP scenario in the very near future. We also have a hidden GEM of an addition coming that we believe everyone with really enjoy, tied directly to a Live Event!

    A version of Left wing Lost Vale is nearing completion, and should be released in the upcoming weeks. With the release of LV, Dark Promise gear will now be available to everyone.

    Our internal 3D/2D design team has also been actively working on new weapons / weapon skins to release to the game that will be coming along with other graphical updates!

    The ORVR reward system overhaul is nearing completion. Ikthaleon and his team has been furiously working to refine the reward mechanics. This includes Invader crests coming from keeps that can be exchanged for items, pots, other gear, renown, and influence.

    Patch Notes 26 Sep 2018

    • .getstats should work for normal players (was previously set for GM use)
    • potion of fame will be available on new toons (25% RR bonus for 7 days)
    • KOBTS Annihilator stat fix
    • Halved T1 rewards for zone flips

    Server migration!

    We have moved our server to it's final home. Please go here for more information.

    Patch Notes 16 SEP 2018

    • Ironbreaker: Watch an' Learn will now correctly apply buffs
    • Knockdowns fixed(and crown of fire tactic)
    • Class restricitons removed from Ravener and Wisp gear
    • /stuck will no longer get you out of combat (or away from that 6 man about to pounce you)